﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Evolution.Structure.Globe.Units
{
    public class Unit : BaseUnit
    {
        public int ExperiencePoints { get; set; }
        public UnitModes UnitMode { get; set; }

        public Unit()
        {
            Requiredtechnologies = new List<Technology>();
            RequiredBuildings = new List<Details.Building>();
        }

        public override string ToString()
        {
            return Name;
        }
    }
}
